Publication List

 

Journal Papers

  1. Chang, C. Y., Jen, H. J., & Yang, J. C. (In press). Integrating scenario game-based learning with the experiential learning strategy to facilitate nursing students・ learning performance and core competencies in labor support training. Interactive Learning Environments. (SSCI) [Link]
  2. Quadir, B., & Yang, J. C. (Accepted). An interactive approach using WeChat・s Rain Classroom: The influence of three types of interactions on learning performance. Educational Technology & Society. (SSCI)
  3. Chung, C. J., Huang, Y. H., Yang, J. C., Yang, Y. Y., Huang, S. S., Lin, S. M., Lirng, J. F., Li, T. H., Chen, C. H., & Lin Y. Y. (In press). The dissemination of holistic health care and evidence-based medicine courses from institution-based to department-based via a course management system. Interactive Learning Environments. (SSCI) [Link]
  4. Quadir, B., Yang, J. C., & Wang, W. (2024). Factors influencing the acquisition of English skills in an English learning environment using Rain Classroom. Interactive Learning Environments, 32(1), 1-19. (SSCI) [Link]
  5. Huang, C. C., Chung, C. J., Wu, Y. T., Hsu, P. T., Liang, J. F., Yang, Y. Y., & Yang, J. C. (2024). A five-year department-based electronic usage data analysis on electronic journal access, library training courses, and scholarly publications. The Electronic Library, 42(1), 23-36. (SSCI) [Link]
  6. Chang, C. Y., & Yang, J. C. (2023). Concept mapping in computer-supported learning environments: A bibliometric analysis. Interactive Learning Environments, 31(10), 6678-6695. (SSCI) [Link]
  7. Quadir, B., Mostafa, K., Yang, J. C., Shen, J., & Akter, R. (2023). ARCS approach to PTA-based programming language practice sessions: Factors influencing programming problem-solving skills. Education and Information Technologies, 28, 13713-13735. (SSCI) [Link]
  8. Wu, W. C. V., Chen Hsieh, J., & Yang, J. C. (2023). Effects of flipped reading-writing constructivist instruction on EFL learners・ writing performance and intercultural sensitivity. The Asia-Pacific Education Researcher, 32, 123-139. (SSCI) [Link]
  9. Yang, J. C., & Kuo, W. C. (2022). A mobile game-based app to facilitate learners・ motivation and achievement in learning Chinese reading activities: An individual differences perspective. Journal of Computer Assisted Learning, 38(5), 1448-1464. (SSCI) [Link]
  10. Fischer, I. D., & Yang, J. C. (2022). Flipping the flipped class: Using online collaboration to enhance EFL students・ oral learning skills. International Journal of Educational Technology in Higher Education, 19(1), article 15. (SSCI) [Link]
  11. Yang, J. C., Chung, C. J., & Chen, M. S. (2022). Effects of performance goal orientations on learning performance and in-game performance in digital game-based learning. Journal of Computer Assisted Learning, 38(2), 422-439. (SSCI) [Link]
  12. Chang, C. Y., Chung, M. H., & Yang, J. C. (2022). Facilitating nursing students・ skill training in distance education via online game-based learning with the watch-summarize-question approach during the COVID-19 pandemic: A quasi-experimental study. Nurse Education Today, 109, 105256. (SSCI) [Link]
  13. Quadir, B., Yang, J. C., & Chen, N. S. (2022). The effects of interaction types on learning outcomes in a blog-based interactive learning environment. Interactive Learning Environments, 30(2), 293-306. (SSCI) [Link]
  14. Quadir, B., Chang, M., & Yang, J. C. (2021). Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019. Computers & Education: Artificial Intelligence, 2, 100034 [Link]
  15. Huang, B. G., Yang, J. C., & Chen, S. Y. (2021). An investigation of the approaches for integrating learning materials and digital games: A prior ability perspective. Universal Access in the Information Society, 20(1), 57-68. (SSCI) [Link]
  16. Yang, J. C., & Chen, S. Y. (2020). An investigation of game behavior in the context of digital game-based learning: An individual difference perspective. Computers in Human Behavior, 112, 106432. (SSCI) [Link]
  17. Hung, H. T., Yang, J. C., & Tsai, Y. C. (2020). Student game design as a literacy practice: A 10-year review. Educational Technology & Society, 23(1), 50-63. (SSCI) [Link]
  18. Wu, W. C. V., Yang, J. C., Chen Hsieh, J. S., & Yamamoto, T. (2020). Free from demotivation in EFL writing: The use of online flipped writing instruction. Computer Assisted Language Learning, 33(4), 353-387. (SSCI) [Link]
  19. Quadir, B., Chen, N. S., & Yang, J. C. (2019). Investigation of the generational differences of two types of blog writers: The generation gap influence. International Journal of Distance Education Technologies, 17(4), 54-70. (EI) [Link]
  20. Yang, J. C., Quadir, B., & Chen, N. S. (2019). Effects of children・s trait emotional intelligence on digital game-based learning. International Journal of Human-Computer Interaction, 35(4-5), 374-383. (SSCI) [Link]
  21. Yang, J. C., & Quadir, B. (2018). Individual differences in an English learning achievement system: Gaming flow experience, gender differences and learning motivation. Technology, Pedagogy and Education, 27(3), 351-366. (SSCI) [Link]
  22. Hung, H. T., Yang, J. C., Hwang, G. J., Chu, H. C., & Wang, C. C. (2018). A scoping review of research on digital game-based language learning. Computers & Education, 126, 89-104. (SSCI) [Link]
  23. Yang, J. C., & Quadir, B. (2018). Effects of prior knowledge on learning performance and anxiety in an English learning online role-playing game. Educational Technology & Society, 21(3), 174-185. (SSCI) [Link]
  24. Yang, J. C., Lin, M. Y. D., & Chen, S. Y. (2018). Effects of anxiety levels on learning performance and gaming performance in digital game-based learning. Journal of Computer Assisted Learning, 34(3), 324-334. (SSCI) [Link]
  25. Yang, J. C., Lin, Y. L., & Liu, Y. C. (2017). Effects of locus of control and behavioral intention on energy education via game-based learning. Environmental Education Research, 23(6), 886-899. (SSCI) [Link]
  26. Wu, W. C. V., Chen Hsieh, J. S., & Yang, J. C. (2017). Creating an online learning community in a flipped classroom to enhance EFL learners' oral proficiency. Educational Technology & Society, 20(2), 142-157. (SSCI) [Link]
  27. Yang, J. C., Quadir, B., Chen, N. S., & Miao, Q. (2016). Effects of online presence on learning performance in a blog-based online course. The Internet and Higher Education, 30, 11-20. (SSCI) [Link]
  28. Yang, J. C., Quadir, B., & Chen, N. S. (2016). Effects of the badge mechanism on self-efficacy and learning performance in a game-based English learning environment. Journal of Educational Computing Research, 54(3), 371-394. (SSCI) [Link]
  29. Lin, Y. L., & Yang, J. C. (2016). Augmented reality based learning applied to green energy. Journal of Materials Education, 38(1-2), 37-50. (SCI)
  30. Leveridge, A. N., & Yang, J. C. (2014). Learner perceptions of reliance on captions in EFL multimedia listening comprehension. Computer Assisted Language Learning, 27(6), 545-559. (SSCI) [Link]
  31. Lai, C. H., Chen, F. C., & Yang, J. C. (2014). Exploration of tensions in a mobile-technology supported fieldtrip: An activity theory perspective. International Journal of Distance Education Technologies, 12(2), 104-117. (EI) [Link]
  32. Yang, J. C., & Chang, P. (2014). Captions and reduced forms instruction: The impact on EFL students' listening comprehension. ReCALL, 26(1), 44-61. (SSCI) [Link]
  33. Yang, J. C., Hsu, H. F., & Chang, H. T. (2013). A digital game-based mobile learning system for energy education. Global Chinese Journal on Computers in Education, 9(1-2), 87-98. In Chinese.
  34. Leveridge, A. N., & Yang, J. C. (2013). Testing learner reliance on caption supports in second language listening comprehension multimedia environments. ReCALL, 25(2), 199-214. (SSCI) [Link]
  35. Yen, S. J., Wu, Y. C., Yang, J. C., Lee, Y. S, Lee, C. J., & Liu, J. J. (2013). A support vector machine-based context-ranking model for question answering. Information Sciences, 224, 77-87. (SCI) [Link]
  36. Yang, J. C., & Chen, S. Y. (2012). Investigation of learners' perceptions for video summarization and recommendation. Interactive Learning Environments, 20(4), 369-385. (SSCI) [Link]
  37. Lee, C. S., Yang, J. C., Secretan, J., Branco, P., & Sylla, C. (2012). Editorial: Supporting, managing & sustaining creativity and cognition through technology. Knowledge Management & E-Learning: An International Journal, 4(2), 129-133. (Guest Co-Editors)
  38. Yang, J. C., & Chen, C. H. (2012). A mobile learning environment for supporting inquiry-based experimental activity in elementary school. International Journal of Mobile Learning and Organisation, 6(1), 8-24.
  39. Yang, J. C., Chien, K. H., & Liu, T. C. (2012). A digital game-based learning system for energy education: An energy conservation pet. Turkish Online Journal of Educational Technology, 11(2), 27-37. (SSCI) [Link]
  40. Yang, J. C., Chen, C. H., & Jeng, M. C. (2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356. (SSCI) [Link]
  41. Yang, J. C., & Chen, S. Y. (2010). Effects of gender differences and spatial abilities within a digital Pentominoes game. Computers & Education, 55(3), 1220-1233. (SSCI) [Link]
  42. Yang, J. C., & Lin, Y. L. (2010). Development and evaluation of an interactive mobile learning environment with shared display groupware. Educational Technology & Society, 13(1), 195-207. (SSCI) [Link]
  43. Yang, J. C., Huang, Y. T., Tsai, C. C., Chung, C. I., & Wu, Y. C. (2009). An automatic multimedia content summarization system for video recommendation. Educational Technology & Society, 12(1), 49-61. (SSCI) [Link]
  44. Lee, Y. S., Wu, Y. C., & Yang, J. C. (2009). BVideoQA: Online English/Chinese bilingual video question answering. Journal of the American Society for Information Science and Technology, 60(3), 509-525. (SSCI, SCI) [Link]
  45. Lai, C. H., Yang, J. C., Liang, J. S., & Ho, C. W. (2009). Web-based learning passport - Concept and implementation. International Journal of Instructional Media, 36(2), 207-219.
  46. Lai, C. H., Yang, J. C., Chen, F. C., Liang, J. S., & Ho, C. W. (2009). Mobile technology supported experiential learning. International Journal of Instructional Media, 36(1), 41-53.
  47. Wu, Y. C., & Yang, J. C. (2008). A robust passage retrieval algorithm for video question answering. IEEE Transactions on Circuits and Systems for Video Technology, 18(10), 1411-1421. (SCI) [Link]
  48. Wu, Y. C., Lee, Y. S., & Yang, J. C. (2008). Robust and efficient multiclass SVM models for phrase pattern recognition. Pattern Recognition, 41(9), 2874-2889. (SCI) [Link]
  49. Wu, Y. C., Yang, J. C., & Lee, Y. S. (2008). A weighted string pattern matching-based passage ranking algorithm for video question answering. Expert Systems with Applications, 34(4), 2588-2600. (SCI) [Link]
  50. Chen, C. H., Yang, J. C., Shen, S., & Jeng, M. C. (2007). A desktop virtual reality earth motion system in Astronomy education. Educational Technology & Society, 10(3), 289-304. (SSCI) [Link]
  51. Lai, C. H., Yang, J. C., Chen, F. C., Ho, C. W., & Chan, T. W. (2007). Affordances of mobile technologies for experiential learning: The interplay of technology and pedagogical practices. Journal of Computer Assisted Learning, 23(4), 326-337. (SSCI) [Link]
  52. Wu, Y. C., Yang, J. C., Lee, Y. S., & Yen, S. J. (2006). Efficient and robust phrase chunking using support vector machines. Lecture Notes in Computer Science: Information Retrieval Technology, 4182, 350-361. (SCI)
  53. Yang, J. C., Ko, H. W., & Chung, I. L. (2005). Web-based interactive writing environment: Development and evaluation. Educational Technology & Society, 8(2), 214-229. (SSCI) [Link]
  54. Liang, J. K., Liu, T. C., Wang, H. Y., Chang, L. J., Deng, Y. C., Yang, J. C., Chou, C. Y., Ko, H. W., Yang, S., & Chan, T. W. (2005). A few design perspectives on one-on-one digital classroom environment. Journal of Computer Assisted Learning, 21(3), 181-189. (SSCI) [Link]
  55. Chan, T. W., Yang, J. C., & Chang, C. K. (2004). Adoption-based design of content examples. Information, Technology and Educational Change, 1(1).
  56. Yang, J. C., Chen, C. H., & Huang, S. C. (2004). Using PDA in science experiments in elementary school. Electronic Journal of ROC Association of E-Learning, Vol. 2. In Chinese.
  57. Liu, T. C., Wang, H. Y., Liang, J. K., Chan, T. W., Ko, H. W., & Yang, J. C. (2003). Wireless and mobile technologies to enhance teaching and learning. Journal of Computer Assisted Learning, 19(3), 371-382. (SSCI) [Link]
  58. Chang, L. J., Yang, J. C., Deng, Y. C., & Chan, T. W. (2003). EduXs: Multilayer educational services platforms. Computers & Education, 41(1), 1-18. (SSCI) [Link]
  59. Chang, L. J., Yang, J. C., Yu, F. Y., & Chan, T. W. (2003). Development and evaluation of multiple competitive activities in a synchronous quiz game system. Innovations in Education and Teaching International, 40(1), 16-26. (SSCI) [Link]
  60. Yang, J. C., & Akahori, K. (2000). A discourse structure analysis of technical Japanese texts and its implementation on the WWW. Computer Assisted Language Learning, 13(2), 119-141. [Link]
  61. Yang, J. C., & Akahori, K. (1999). An evaluation of Japanese CALL systems on the WWW comparing a freely input approach with multiple selection. Computer Assisted Language Learning, 12(1), 59-79. [Link]
  62. Yang, J. C., & Akahori, K. (1998). Error analysis in Japanese writing and its implementation in a computer assisted language learning system on the World Wide Web. CALICO (Computer Assisted Language Instruction COnsortium) Journal, 15(1-3), 47-66. [Link]

Conference Papers

  1. Sinta, N. A., & Yang, J. C. (2022, July). Development of E2V (Easy English Vocabulary) system using gamification and self-reflection mechanisms. In Proceedings of the 1st International Conference on Future Language Learning (ICFULL 2022). Hong Kong.
  2. Lee, J. S., Lee, K., Chen Hsieh, J., & Yang, J. C. (2019, July). Enhancing Korean and Taiwanese EFL students・ willingness to communicate in face-to-face and digital settings through instructional and institutional support. In Proceedings of the 20th International CALL Research Conference. Hong Kong.
  3. Wu, Y. C., & Yang, J. C. (2019, July). On the Integration of Deep Learning and Fuzzy Methods for Aspect-based Sentiment Analysis. In Proceedings of the 8th IIAI International Conference on Learning Technologies and Learning Environments (IIAI-LTLE 2019). Toyama, Japan.
  4. Fischer, I. D., Yang, J. C., & Lai, C. H. (2018, November). A proposed flipped classroom method: Using online collaboration to enhance students・ out-of-class oral academic English learning. In Proceedings of the 26th International Conference on Computers in Education (ICCE 2018). Manila, Philippines.
  5. Wu, W. C. V., Lee, Y. T. E., Yang, J. C., & Chen Hsieh, J. S. (2018, November). Adopting a PBL Approach to Empower EFL Learners. In Proceedings of the 26th International Conference on Computers in Education (ICCE 2018). Manila, Philippines.
  6. Arunoprayoch, N., Lai, C. H., Tho, P. D., Liang, J. S., & Yang, J. C. (2018, July). Effects of Question Types on Engagement and Performance of Programming Learning for Non-Computer Science Majors. In Proceedings of the 7th IIAI International Conference on Learning Technologies and Learning Environments (IIAI-LTLE 2018). Tottori, Japan.
  7. Yang, J. C., & Chen, S. Y. (2018, May). Influences of Cognitive Styles on Game Behavior in a Digital Game-based English Learning Environment. In Proceedings of the 22nd Global Chinese Conference on Computers in Education (GCCCE 2018). Guangzhou, China. In Chinese.
  8. Chen, P., Yang, J. C., & Chen, S. Y. (2018, May). Effects of matching and mismatching between designers and assessors of game-based English learning system design from a cognitive style perspective. In Proceedings of the 22nd Global Chinese Conference on Computers in Education (GCCCE 2018). Guangzhou, China. In Chinese.
  9. Quadir, B., Yang, J. C., Zhang, J., & Gao, H. (2018, March). The effects of student interaction with blog-based course content on learning performance. In Proceedings of the International Conference on Smart Learning Environments (ICSLE 2018), Beijing, China.
  10. Miao, Q., Yang, J. C., & Lee, H. C. (2017, December). Effect of immersive digital gaming experience on elementary students・ L2 learning. In Proceedings of the 25th International Conference on Computers in Education (ICCE 2017). Christchurch, New Zealand.
  11. Wu, Y. C., & Yang, J. C. (2017, July). On Integration of Social Activities and News Express-Based Learning in Construction Education. In Proceedings of the 6th IIAI International Conference on Learning Technologies and Learning Environments (IIAI-LTLE 2017). Hamamatsu, Japan.
  12. Ou Yang, F. C., Chen, H. H., Wu, W. C. V., & Yang, J. C. (2017, July). Evaluating the effectiveness of English speaking and learning attitude for elementary students in a digital game-based learning environment. In Proceedings of the 6th IIAI International Conference on Learning Technologies and Learning Environments (IIAI-LTLE 2017). Hamamatsu, Japan.
  13. Yang, J. C. (2017, June). Individual Differences & Game-based Language Learning. In Proceedings of the 21th Global Chinese Conference on Computers in Education (GCCCE 2017). Beijing, China.
  14. Chen Hsieh, J. S., Wu, W. C. V., & Yang, J. C. (2016, November). Enhancing EFL learners・ intercultural sensitivity through a cross-border writing instruction. In Proceedings of the 24th International Conference on Computers in Education (ICCE 2016). Mumbai, India. 545-547.
  15. Shih, M. J. A., & Yang, J. C. (2016, October). An Investigation of Students・ Perception on Willingness to Communicate Behavior and Synchronous Communication. In Proceedings of the International Workshop on Technology Enhanced Language Learning (In conjunction with the 1st International Symposium on Emerging Technologies for Education). Roma, Italy.
  16. Quadir, B., Yang, J. C., Chen, N. S., & Shih, M. J. A. (2016, September). The effects of perceived innovation game attributes by learners on learning performance in a game-based achievement learning system. In Proceedings of the 3rd International Conference on Smart Learning Environments (ICSLE 2016). Tunis, Tunisia.
  17. Yang, J. C., & Lin, M. Y. D. (2016, September). Degree of form-meaning association and prior knowledge on vocabulary learning in digital game-based learning. In Proceedings of the 35th Second Language Research Forum (SLRF 2016). New York, USA.
  18. Chen Hsieh, J. S., Wu, W. C. V., Chen, Y. H., Yang, J. C., & Chien, K. H. (2016, September). Using mobile-based MEILA to enhance EFL learners・ idiomatic competence. In Proceedings of the TECL 2016 workshop of CollabTech 2016. Kanazawa, Japan.
  19. Shih, M. J. A., Yang, J. C., & Wu, W. C. V. (2016, July). Dual-Modalities of Synchronous CMC into Class Instruction: An Investigation of Willingness to Communicate. In Proceedings of the 5th IIAI International Conference on Learning Technologies and Learning Environments (IIAI-LTLE 2016). Kumamoto, Japan.
  20. Syue, A. Y., Chen Hsieh, J. S., Wu, C. S., Han, H. Y., & Yang, J. C. (2016, May). Developing an Adaptive Mobile Assisted Language Learning System Based on Digital Game-Based Learning. In Proceedings of the 20th Global Chinese Conference on Computers in Education (GCCCE 2016). Hong Kong. In Chinese.
  21. Yang, J. C., & Quadir, B. (2016, May). The effects of immersion on learning performance in a 3D game-based English learning environment. In Proceedings of the 3rd English Scholars Beyond Borders Conference (ESBB 2016). Taichung, Taiwan.
  22. Shih, M. J. A., Yang, J. C. (2016, May). Investigation of the relationship of willingness to communicate and confidence in EFL contexts of synchronous communication. In Proceedings of the 3rd English Scholars Beyond Borders Conference (ESBB 2016). Taichung, Taiwan.
  23. Fischer, I. D. & Yang, J. C. (2016, May). Comparative Analysis of discoursal features between academic lectures from different cultural-linguistic backgrounds. In Proceedings of the 3rd English Scholars Beyond Borders Conference (ESBB 2016). Taichung, Taiwan.
  24. Chen, W. L., Wu, Y. C., & Yang, J. C. (2015, November). A Boosting Algorithm to Implement a Mobile APP-Based Language Learning System. In Proceedings of the 23th International Conference on Computers in Education (ICCE 2015). Hangzhou, China. 569-574.
  25. Chen Hsieh, J. S., Yang, J. C., & Wu, W. C. V. (2015, November). Flipping the EFL oral training course via an online learning community. In Proceedings of the 23th International Conference on Computers in Education (ICCE 2015). Hangzhou, China. 606-608.
  26. Wu, Y. C., & Yang, J. C. (2015, July). The Effects of the Social Media-Based Activities and Gaming-Based Learning in Construction Education. In Proceedings of the 4th IIAI International Conference on Learning Technologies and Learning Environments (IIAI-LTLE 2015). Okayama, Japan.
  27. Lin, J. T., Chen, W. L., Wu, Y. C., & Yang, J. C. (2015, July). A Boosting Algorithm for Auto-Generating Quiz for Traffic Education. In Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies (ICALT 2015). Hualien, Taiwan.
  28. Lai, G. F., & Yang, J. C. (2015, May). Development of the Digital Game-Based English Learning Environment: Exploring the Factors of Immersion Influence on Learning Effectiveness. In Proceedings of the 19th Global Chinese Conference on Computers in Education (GCCCE 2015). Taipei, Taiwan. In Chinese.
  29. Wu, Y. C., Liu, T. Y., Lee, C. J., Lee, Y. S., & Yang, J. C. (2014, December). MCU at NTCIR: Chinese Fact Validation via SVM Context Ranking. In Proceedings of the 11th NTCIR Conference. Tokyo, Japan.
  30. Quadir, B., & Yang, J. C. (2014, November). Gender Differences in Flow State in an English Learning Environment Achievement System. In Proceedings of the 22th International Conference on Computers in Education (ICCE 2014). Nara, Japan.
  31. Shih, M. J. A., & Yang, J. C. (2014, November). An Investigation of Personality Trait on Asynchronous Computer-Mediated Communication Supporting Speaking Performance. In Proceedings of the 22th International Conference on Computers in Education (ICCE 2014). Nara, Japan.
  32. Quadir, B., Yang, J. C., & Shih, M. J. A. (2014, November). Gender Differences in Altruistic Behavior in a Game-Based English Learning Environment. In Proceedings of the Taiwan E-Learning Forum (TWELF 2014). Taipei, Taiwan.
  33. Yang, J. C., & Teng, S. (2014, August). How game experiences affect game behavioral patterns in a MMORPG-based learning environment? In Proceedings of the 3rd IIAI International Conference on Learning Technologies and Learning Environments (IIAI-LTLE 2014). Kitakyushu, Japan. 377-381.
  34. Huang, B. G., & Yang, J. C. (2014, August). The Effects of Prior Knowledge for Incidental Vocabulary Acquisition on Multiplayer Online Role-Playing Game. In Proceedings of the 13th International Conference on Web-based Learning (ICWL 2014). Tallinn, Estonia. 98-105.
  35. Shih, M. J. A., & Yang, J. C. (2014, July). Perspectives of Design-based Research on EFL Speaking Instruction. In Proceedings of the 16th International CALL Research Conference. Antwerpen, Belgium.
  36. Liang, F. L., & Yang, J. C. (2014, June). 1:1 and 1:2 Personalized Learning Guiding Second Graders・ Oral Narrative Ability in Mandarin Language Arts. In Proceedings of the 18th Global Chinese Conference on Computers in Education (GCCCE 2014). Shanghai, China. In Chinese.
  37. Wang, T. H., & Yang, J. C. (2014, June). The Learning Effectiveness and Motivation towards a Game-Based Learning System with Social Network and Learning Companion. In Proceedings of the 18th Global Chinese Conference on Computers in Education (GCCCE 2014). Shanghai, China. In Chinese.
  38. Shih, M. J. A., & Yang, J. C. (2013, November). Attempt of Audioblog Use on English Speaking Confidence for After-School Speaking Practice. In Proceedings of the 21th International Conference on Computers in Education (ICCE 2013). Bali, Indonesia.
  39. Huang, B. G., Yang, J. C., & Hsu, H. F. (2013, November). The Effect of MMORPG Task Involvement on Incidental Vocabulary Learning. In Proceedings of the Taiwan E-Learning Forum (TWELF 2013). Taipei, Taiwan. In Chinese.
  40. Wu, Y. C., & Yang, J. C. (2013, October). Social Action-based Learning in Construction Education: A New Teaching Strategy. In Proceedings of the 12th International Conference on Web-based Learning (ICWL 2013). Kenting, Taiwan. 162-171.
  41. Yang, J. C., & Hsu, H. F. (2013, August). Effects of prior knowledge on cognitive learning outcomes within an English learning multiplayer online role-playing game. In Proceedings of the 2nd IIAI International Conference on Learning Technologies and Learning Environments (IIAI-LTLE 2013). Matsue, Japan. 166-171.
  42. Wu, Y. C., & Yang, J. C. (2013, July). Developing a Multilingual News Reading Environment for Newspaper Reading Education. In Proceedings of the 13th IEEE International Conference on Advanced Learning Technologies (ICALT 2013). Beijing, China. 199-203.
  43. Yang, J. C., & Hsu, H. F. (2013, July). Effects of online gaming experience on English achievement in an MMORPG learning environment. In Proceedings of the WorldCALL 2013. Glasgow, Scotland, UK.
  44. Leveridge, A. N., & Yang, J. C.. (2013, July). Rethinking Sustainable CALL Classroom Integration. In Proceedings of the WorldCALL 2013. Glasgow, Scotland, UK.
  45. Shih, M. J. A., & Yang, J. C. (2013, July). Student-oriented Learning Design for EFL Speaking Instruction: Reflections and Reconstructions. In Proceedings of the WorldCALL 2013. Glasgow, Scotland, UK.
  46. Yang, J. C., & Hsu, H. F. (2013, June). Learner attitudes towards an English learning multiplayer online role-playing game. In Proceedings of the AECT International Conference on the Frontier in e-Learning Research. Taichung, Taiwan.
  47. Yang, J. C., & Miao, Q. (2013, June). Promoting College Students・ Body Image through Exergaming. In Proceedings of the AECT International Conference on the Frontier in e-Learning Research. Taichung, Taiwan.
  48. Wu, Y. C., Lee, C. J., & Yang, J. C., & Lee, Y. S. (2013, June). Learning to Recognize Chinese Textual Inference via Shallow POS patterns and Classifier Ensemble. In Proceedings of the 10th NTCIR Workshop Meeting on Evaluation of Information Access Technologies. Tokyo, Japan.
  49. Huang, B. G., & Yang, J. C. (2012, November). A Multiplayer Online Role-Playing Game for Incidental Vocabulary Learning. In Proceedings of the 20th International Conference on Computers in Education (ICCE 2012). Singapore.
  50. Leveridge, A. N., & Yang, J. C. (2012, November). Affective States Arising from the Removal of Captioning Support in EFL Multimedia Environments. In Proceedings of the 20th International Conference on Computers in Education (ICCE 2012). Singapore.
  51. Shih, M. J. A., Wang, S. T., & Yang, J. C. (2012, November). Voice-based Computer-mediated Communication (VCMC): An Exploratory Study on EFL Students' Perception and the First Language Use for Oral Practice. In Proceedings of the 20th International Conference on Computers in Education (ICCE 2012). Singapore.
  52. Wu, Y. C., & Yang, J. C. (2012, September). A Weighted Cluster-based Chinese Text Categorization Approach: Incorporating with Word Clusters. In Proceedings of the 3rd IIAI International Conference on e-Services and Knowledge Management (IIAI-ESKM 2012). Fukuoka, Japan.
  53. Wu, Y. C., & Yang, J. C. (2012, September). A Template Independent Method for Large Online News Content Extraction. In Proceedings of the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI-LTLE 2012). Fukuoka, Japan.
  54. Wang, S. T., Yang, J. C., Chen, S. Y., & Kuo, W. C. (2012, September). The Clusters of Gaming Behavior in MMORPG: A Case Study in Taiwan. In Proceedings of the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI-LTLE 2012). Fukuoka, Japan.
  55. Liu, L. T., Yang, J. C., & Huang, B. G. (2012, August). Development of a Massively Multiplayer Online Role-Playing Game for English Learning. In Proceedings of the Sixth International Conference on Collaboration Technologies (CollabTech 2012). Sapporo, Japan.
  56. Lai, Y. C., Wang, S. T., & Yang, J. C. (2012, July). An Investigation of the Exergames Experience with Flow State, Enjoyment, and Physical Fitness. In Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies (ICALT 2012). Rome, Italy.
  57. Yang, J. C., & Chang, P. (2012, May). Using Automatized Captions to Improve EFL Students' Listening Comprehension. In Proceedings of the 15th International CALL Research Conference. Taichung, Taiwan.
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  158. Liu, T.C., Wang, H. Y., Liang, J. K., Chan, T. W., & Yang, J. C. (2002, August). Applying Wireless Technologies to Build a Highly Interactive Learning Environment. In Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE 2002). Vaxjo, Sweden. 63-70.
  159. Yang, J. C., Lai, C. H., Chan, T. W., & Liu, T. C. (2002, August). Development of a Web-based Learning Environment Based on the Concept of Goal Setting Theory. In Proceedings of the International Conference on Engineering Education (ICEE 2002). Manchester, Great Britain.
  160. Chen, C. H., Jeng, M. C., Yang, J. C., & Doong, J. L. (2002, June). Development of an Easy-making Online Testing System. In Proceedings of the 6th Global Chinese Conference on Computers in Education (GCCCE 2002). Beijing, China. 68-73. In Chinese.
  161. Chen, Z. H., Deng, Y. C., Chang, L. J., Yang, J. C., & Chan, T. W. (2002, June). The Design of Mechanism to Cultivating Reading Habit for Primary School Students. In Proceedings of the 6th Global Chinese Conference on Computers in Education (GCCCE 2002). Beijing, China. 471-473. In Chinese.
  162. Yang, J. C. (2001, December). Using 'EduClick' in Language Teaching and Learning. In Proceedings of the Fifth International Conference on Multimedia Language Education (ROCMELIA2001). Taipei, Taiwan. 145-152. In Chinese. [Keynote Speech]
  163. Wang, S. H., Yang, J. C., Ho, C. W., & Chan, T. W. (2001, June). Development of a Web-based Learning Environment Using Goal Setting Theory - An Example of Reading Website. In Proceedings of the 5th Global Chinese Conference on Computers in Education (GCCCE 2001). Jhongli, Taiwan. 748-755. In Chinese.
  164. Wang, C. T., Chang, L. J., Yang, J. C., & Chan, T. W. (2001, June). Exploring the Design of Computer Supported Question-and- Answering Competitions Exercise Game. In Proceedings of the 5th Global Chinese Conference on Computers in Education (GCCCE 2001). Jhongli, Taiwan. 849-856. In Chinese.
  165. Huang, C. J., Chou, C. Y., Yang, J. C., & Chan, T. W. (2001, June). A Case Study of Collaborative Learning in a Distant Observation Environment. In Proceedings of the 5th Global Chinese Conference on Computers in Education (GCCCE 2001). Jhongli, Taiwan. 239-242. In Chinese.
  166. Chang, L. J., Yang, J. C., Wang, C. T., Yu, F. Y., & Chan, T. W., (2001, May). The Design of Multiple Competitive Activities in a Synchronous Question-Answering Game System. In Proceedings of the 10th International Conference on Artificial Intelligence in Education (AI-ED 2001). San Antonio, Texas, USA. 539-541.
  167. Yang, J. C., & Akahori, K. (2001, May). Development and Evaluation of a CALL System for Japanese Writing using NLP techniques on the WWW. In Proceedings of the Workshop "Computer Assisted Language Learning - Implementing Intelligent Language Tutoring Systems" of AI-ED 2001. San Antonio, Texas, USA. 9-16.
  168. Yang, J. C., & Akahori, K. (2000, November). Development and Evaluation of a CALL System for Supporting the Writing of Technical Japanese Texts on the WWW. In Proceedings of the Eigth International Conference on Computers in Education (ICCE 2000). Taipei, Taiwan. 348-355.
  169. Yang, J. C., & Akahori, K. (1999, December). Development and Evaluation of a CALL System for Technical Japanese Text Writing on the WWW. In Proceedings of the Third International Conference on Multimedia Language Education (ROCMELIA99). Kaohsiung, Taiwan. 289-300.
  170. Yang, J. C., & Akahori, K. (1999, October). Development of a CALL system for Technical Japanese Text Writing Using Coherence Relations. In Proceedings of the 15th Conference on Educational Technology (JCET99). Toyama. 323-324. In Japanese.
  171. Yang, J. C., & Akahori, K. (1998, October). A Discourse Structure Analysis of Scientific and Technical Japanese Text. In Proceedings of the Sixth International Conference on Computers in Education (ICCE98). Beijing, China. 643-650.
  172. Yang, J. C., Nishina, K., & Akahori, K. (1998, September). Text Analysis for Scientific and Technical Japanese Learning System Using Coherence Relations. In Proceedings of the 14th Conference on Educational Technology (JCET98). Hokkaidou. 371-372. In Japanese.
  173. Yang, J. C., & Akahori, K. (1998, August). The Analysis of Learning Histories of Japanese Writing CALL System on Internet. In Proceedings of the 23th Conference on Japan Society for Information and Systems in Education (JSISE23). Nagoya. 353-354. In Japanese.
  174. Yang, J. C., & Akahori, K. (1998, June). Development and Evaluation of Japanese CALL System for Scientific and Technical Writing on WWW. In Proceedings of the 10th World Conference on Educational Multimedia and Hypermedia (ED-MEDIA 98). Freiburg, Germany. 1892-1893.
  175. Nishina, K., Yang, J. C., Kojima, S., & Akahori, K. (1998, April). Text Analysis for On-line Technical Japanese Learning System (2). The Journal of Japanese Language Education Methods, 5(1), 34-35. In Japanese.
  176. Yang, J. C., & Akahori, K. (1997, September). Development of Computer Assisted Language Learning System for Japanese Writing Using Natural Language Processing Techniques: A Study on Passive Voice. In Proceedings of foreign scholar in Japan, V9. 101-108.
  177. Yang, J. C., & Akahori, K. (1997, September). The Comparison between Free Input Method and Selection Method of Japanese CALL System on WWW. In Proceedings of the 5th Joint Conference on Educational Technology (JCET97). Tokyo. 711-712. In Japanese.
  178. Yang, J. C., & Akahori, K. (1997, August). Development of Computer Assisted Language Learning System for Japanese Writing Using Natural Language Processing Techniques: A Study on Passive Voice. In Proceedings of the 8th World Conference on Artificial Intelligence in Education (AI-ED97). Kobe, Japan. 263-270.
  179. Yang, J. C., & Akahori, K. (1997, August). Development of a Japanese writing CALL System Using Natural Language Processing Techniques on the WWW. In Proceedings of the Workshop "Intelligent Educational Systems on the World Wide Web" of AI-ED97. Kobe, Japan. 99-103.
  180. Yang, J. C., & Akahori, K. (1997, August). An Error Analysis System for Japanese Writing Using Natural Language Processing Techniques and Its Implementation to CALL System. In Proceedings of the First International Conference on Cognitive Science (ICCS97). Seoul, Korean. 230-235.
  181. Arai, K., Yang, J. C.,& Akahori, K. (1997, April). Development of Computer Assisted Language Learning System for Japanese Writing on the WWW (2): Development and Evaluation of the Feedback System. The Journal of Japanese Language Education Methods, 4(1), 50-51. In Japanese.
  182. Yang, J. C., Arai, K.,& Akahori, K. (1997, April). Development of Computer Assisted Language Learning System for Japanese Writing on the WWW (1): The Error Analysis of Passive Voice and the Development of System. The Journal of Japanese Language Education Methods, 4(1), 48-49. In Japanese.
  183. Yang, J. C., & Akahori, K. (1996, December). Development of Japanese Writing Study Support System Using Natural Language Processing Techniques: A Study on Passive Voice. Japan Journal of Educational Technology, JET96(6), 61-68. In Japanese.

Book Chapter

  1. Wu, W. C. V., Chen Hsieh, J. S., & Yang, J. C. (2020). Personalizing flipped instruction to enhance EFL learners・ idiomatic knowledge and oral proficiency. In J. M. Spector, B. B. Lockee, & M. D. Childress (Eds.), Learning, Design, and Technology. An International Compendium of Theory, Research, Practice, and Policy. Springer.
  2. Yang, J. C. (2013). Digital Games and Language Learning. In H. W. Ko (Ed.), Technology and language learning (pp. 107-121). Taipei: HiEdu Publishing. In Chinese.
  3. Yang, J. C. (2002). Learning Histories Through the Learning Passport. In T. W. Chan & Y. P. Lin (Eds.), Starting the Learning Revolution--An Educational Website: EduCities (pp. 223-237). Taipei: Yuan-Lion Publishing. In Chinese.

Other Publications

  1. Chan, T. W., Biswas, G., Chen, F. C., Chen, S., Chou, C., Jacobson, M., Kinshuk, Klett, F., Looi, C. K., Mitrovic, T., Mizoguchi, R., Nakabayashi, K., Reimann, P., Suthers, D., Yang, S., & Yang, J. C. (2008). Proceedings of the 16th International Conference on Computers in Education (ICCE 2008). Jhongli, Taiwan: National Central University Press.
  2. Chan, T. W., Paiva, A., Shaffer, D. W., Kinshuk, & Yang, J. C. (2007). Proceedings of the First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007). Washington, DC: IEEE Computer Society Press.
  3. Chen, G. D., & Yang, J. C. (2001). Proceedings of the 5th Global Chinese Conference on Computers in Education (GCCCE 2001). Jhongli, Taiwan: National Central University Press.

Research Reports

  1. Yang, J. C. (2020, August). Applying Project-based Learning to the :Digital Game-based Learning Design; Course: Implementation and Evaluation. In Chinese.
  2. Yang, J. C. (2020, August). Development, implementation, and learning outcomes evaluation for interdisciplinary electrical & information engineering education using CDIO framework and capstone course design. In Chinese. [MOST 105-2511-S-008-012-MY3]
  3. Yang, J. C. (2019, August). Applying Digital Badge Mechanism to Design a Digital Game-Based English Learning Environment. In Chinese. [MOST 105-2511-S-008-009-MY3]
  4. Yang, J. C. (2017, June). Applying Flipped Classroom and Digital Game-Based Learning to a Cloud Real Time Video Interactive System. In Chinese. [MOST 105-2622-S-008-001-CC3]
  5. Yang, J. C. (2016, August). Integrating Incidental Language Learning into a Digital Game-Based English Learning Environment. In Chinese. [MOST 103-2511-S-008-008-MY2]
  6. Yang, J. C. (2016, August). Applying Task-based Language Learning Approach into a Digital Game-based English Learning Environment. In Chinese. [NSC 102-2511-S-008-003-MY3]
  7. Yang, J. C. (2014, August). Applying Situated Cognition Theory with Digital Game-based Learning Design for Green Environmental Education - Learning Environment Development and Evaluation. In Chinese. [NSC 100-2628-S-008-002-MY3]
  8. Yang, J. C. (2011, August). Applying Film-based Concordancer with Context Detection for Language Learning - Learning Environment Development and Evaluation. In Chinese. [NSC 97-2628-S-008-001-MY3]
  9. Yang, J. C. (2011, January). Design and Development of a Web-Based Learning Environment for Green Technology. In Chinese.
  10. Yang, J. C. (2008, August). Applying wireless and mobile technologies to science experiment teaching - learning environment development and evaluation. In Chinese. [NSC 95-2520-S-008-011-MY2]
  11. Yang, J. C. (2006, August). Curriculum and learning activity design of science experiment based on experience learning theory: A case study on Newton's second law of motion. In Chinese. [NSC 94-2520-S-008-009]
  12. Chan, T. W., Ko. H. W., Chen, F. C., Ho, C. W., Yang, J. C., Hwang, W. Y., Liu, C. C., Chou, C. Y., Chang, L. J., Lin, C. B. (2006, July). Building Learning Companion in Learning Context Supported by Wireless, Mobile, and Digital Tangible Technologies - contributing to G1:1 - a global network of collaborating researchers and test-beds. In Chinese. [NSC 94-2524-S-008-003]
  13. Yang, J. C. (2005, April). Adoption-Based Design of Content Examples. In Chinese. [NSC 93-2524-S-008-003]
  14. Yang, J. C. (2004, December). Design and Evaluation of a 3D Simulation Online Learning Environment. In Chinese.
  15. Yang, J. C. (2004, January). Design Mobile Learning Tools for Science Learning, "Learning Technology--Active Social Learning and its Application, from Taiwan to the World". [92-H-FA07-1-4]
  16. Yang, J. C. (2003, August). Development of a web-based personal learning platform based on the concept of motivation. In Chinese. [NSC 91-2520-S-008-011]
  17. Yang, J. C. (2003, August). Content Development and Promotion of a Web-based Children Reading Environment, "Action Plan for Children Reading Campaign". In Chinese.
  18. Yang, J. C., & Chan, T. W. (2003, January). Learning Passport, "Learning Technology--Active Social Learning and its Application, from Taiwan to the World". [91-H-FA07-1-4]
  19. Ko, H. W., & Yang, J. C. (2003, January). Reading Fun-Fun Reading-An Internet Project, "Learning Technology--Active Social Learning and its Application, from Taiwan to the World". [91-H-FA07-1-4]
  20. Yang, J. C. (2002, August). Development of a Web-Based Learning Environment Based on the Concept of Goal-Setting Theory. In Chinese. [NSC 90-2511-S-008-012]
  21. Chan, T. W., Yang, J. C., & Liu, T. C. (2002, March). Highly Interactive Classroom, "Learning Technology--Active Social Learning and its Application, from Taiwan to the World". [90-H-FA07-1-4]
  22. Yang, J. C. (2002, March). Mobile Theme-Based Learning Activities in an Elementary School's Campus, "Learning Technology--Active Social Learning and its Application, from Taiwan to the World". [90-H-FA07-1-4]
  23. Ko, H. W., & Yang, J. C. (2002, March). Reading Fun-Fun Reading-An Internet Project, "Learning Technology--Active Social Learning and its Application, from Taiwan to the World". [90-H-FA07-1-4]
  24. Chen, F.C., & Yang, J. C. (2001, January). Development of a Web-Based Learning Environment for Children Reading, "Action Plan for Children Reading Campaign". In Chinese.
  25. Akahori, K., Yang, J. C., Arai, K., & Takahashi, H. (1998). Development of CALL Systems for Japanese Teaching Materials on the WWW. Technical Report of Matsushita Audio Visual Education Foundation, pp.59-68. In Japanese.